Play Air Hockey

The game of air hockey is player between two competitors who try to outscore each other by making a puck in their opponents’ goal. The game is played on a special table known as the air hockey table.

The table that air hockey is played on is a platform that has a smooth surface and is very large. It has rails that surround it on all sides to prevent the strikers and the puck from exiting the table. The table has a slot at either end which serves as the goal where the players try to make the puck. These slots typically have a puck return below and behind the goals.

Usually the table has a machine that provides the air on the table’s surface that produces cushion of air. The puck then is really floating on this air cushion. The cushion of air significantly reduces the friction on the playing surface which makes for a very quick exchange of strikes and pucks that provides one of the primary excitements of the game. This type of action develops hand and eye coordination.

Frequently, as a cost saving measure, the option for the machinery that produces the air is replaced with a very smooth and slick plastic playing surface. While this may come close to the thrill of playing air hockey, it isn’t the same as air hockey tables that use air. Since the games are similar they are usually considered air hockey tables.

Each player needs a puck and a striker to play air hockey. The puck is a small plastic disk that is approximately ” thick and about 2″ in diameter and strikers are the flat surfaces that lie on the table that are connected to a handle.

Two players play by standing at the opposite ends of the table and one player serves by hitting the puck to the opposite end such that it goes into the other player’s goal. This is how the player scores. Whoever lost the point serves next. The first player to score 7 points wins. However, there is frequently a time limit set on the length of the game. The player who has scored the most points when the time runs out wins the game. The gamed is called a draw if both players have scored the same number of points when the time runs out. The players aren’t to leave the playing area or place their strikers on top of the puck.

Click here for more information about air hockey table and air hockey tables.

Improve Your Soccer Betting Using The Simple Sequence Method

Improve Your Soccer Betting is a series of articles that describe some well known and well used statistical techniques that will help the soccer punter make more informed bets. Each of the techniques has its own advantages and disadvantages and using them in isolation will improve your chances of winning. However, together they will prove invaluable in your battle with the bookies. In each article we will describe in detail how a particular method works giving you enough information for you to go ahead and create your own forecasts. We will also give you information as to where you can already find websites that use this technique in comprising their weekly soccer betting forecasts.

The statistical methods described in this set of articles will help you to arrive at a better decision about the match, or matches, that you are betting on.

In this article we will be describing the well known Simple Sequence method. The Simple Sequence method is not just a single method, there are many ways of devising a simple sequence method, and you could probably devise one of your own. The way the Simple Sequence method is implemented in the Footyforecast 2.0 software and on the 1X2Monster website is to use a weighting factor on each of a series of games.

Here are the basic rules…

A number of matches are used to look back at from the forecast date. So let’s say our team has the following results (most recent on the right hand side):


This would give them the following points:

3 + 1 + 0 + 0 + 3 = 7

Now to take into account current form each is given a weighting factor, so the oldest match is multiplied by 1 up to the most recent match being multiplied by 5. Of course this will vary depending upon the number of matches you use, but for this example it gives us the following:

3*1 + 1*2 + 0*3 + 0*4 + 3*5 = 20 points

Now let’s say the away team playing against the team above have the following record:


They will have:

3*1 + 3*2 + 1*3 + 1*4 + 1*5 = 21 points.

The points difference HOME v AWAY = 20 – 21 = -1.

Now, depending how you classify this it could represent an away win, i.e. all matches below a points difference of 0 = away win, or it could be classed as a draw.

Let’s look at a simple example…

For our example we will use the last ten games played for each team. That’s the last ten home games for the home side, and the last ten away games for the away side. The match is between Middlesbrough and Bolton Wanderers in the English Premiership played on 20th Jan 2007.



This gives
0*1 + 0*2 + 3*3 + 3*4 + 3*5 + 1*6 + 0*7 + 1*8 + 3*9 + 3*10

This equals
0+0+9+12+15+6+0+8+27+30 = 107



This gives
0*1 + 3*2 + 3*3 + 3*4 + 1*5 + 0*6 + 0*7 + 3*8 + 3*9 + 0*10

this equals
0+6+9+12+5+0+0+24+27+0 = 83

Therefore the difference is

107 – 83 = +24

This could be determined as a home win but depending on your chosen threshold levels could be classed as a draw.

Now it’s your turn…

Of course you may choose to use different values to those shown above and by experimenting you may come up with better values to use. You may also choose to use all home and away games played by each team in your calculations instead of just home games for the home team and away games for the away team. You may choose to have different thresholds than those shown above. You may also find it beneficial to plot actual results against the Simple Sequence method predictions to see how many actual draws fall in the away win, draw, and home win prediction zones.

If you have the necessary skills you could go away and build your own spreadsheet of data or even write a piece of software to take in results and fixtures and apply the Simple Sequence method to your data. Or, if you’re lazy like me, you could grab some free software that already does this for you. 1X2Monster and Footyforecast have been providing this kind of facility since 1999. A total of seven different statistical methods are used to determine the outcome of each game played in each league, and a comprehensive record of how each method in each game performed is kept. Apart from how each tip performed within its respective league 1X2Monster also provides the league tables of how each league has performed in successfully predicting outcomes of games. The league tables of prediction performance are produced for home win predictions, draw predictions, away win predictions, and for overall predictions and are invaluable tools to the soccer punter when deciding where to target their European soccer betting predictions.

Here is a list of all the articles in this series…

How To Make A Profit From FREE 1X2 Soccer Picks
Improve Your Soccer Betting Using The Rateform Method
Improve Your Soccer Betting Using The Footyforecast Method
Improve Your Soccer Betting Using The Win Draw Loss Method
Improve Your Soccer Betting Using The Simple Sequence Method
Improve Your Soccer Betting Using The Score Prediction Method
Improve Your Soccer Betting Using The Superiority Method

Malcolm Nossiter is the owner of and He has been providing hundreds of 1X2 tips every week since 1999. Please visit for a fountain of information on soccer betting.

Putting The Foot Back Into Football

There’s a reason why football is called football. There’s also a reason why football is not called mouthball or verbalball. Unfortunately, nowadays we see more talking being done with the mouth rather than with the foot. People may say that this serves to build up the hype and tension of a football game. But for me, it is a complete distraction from what football is truly about.

When was the last time you saw a game that was dominated by what happened on the pitch than what happened off it? Probably a long time ago. The days where both teams would approach the days before the game without going into a slanging match are long gone.

Who is to blame for such a change? Coaches? players? media?

All of them have played a part in the transformation of football into slangball, or mouthball or whatever you want to call it. Despite this, I would personally point to the coaches for being the main instigators of slanging matches. It is the coaches that are the face of a team before going into battle. However, they tend to engage in phony wars of words before the real war on the pitch.

Thank God that these phony wars tend to be forgotten after the game has been played. The fact that they’re quickly forgotten renders them useless. People may say that it adds to the hype, excitement and anticipation leading to a game, but there is no need to hype up a game of football

Knowing that 2 teams are going into a titanic battle over 90 minutes is enough hype for me. Knowing that a team may be risking it all on the line in 1 game is enough hype too. Or even better, knowing that a team is about to play against a bitter rival for the umpteenth time is more than enough to get the blood in the veins moving in football fans everywhere.

Football has sadly become denigrated in recent decades by the antics of managers and coaches in taking the battle on the pitch off the pitch. In some cases, the off field battle is so fierce that people forget that there’s a football game actually taking place.

The biggest mouth in the business (at least in the last couple of years) has been Jose Mourinho, who made enemies with every other manager in the EPL. It is no coincidence that his comments at press conferences are remembered as much or more than what Chelsea did on the pitch under his tenure. This is certainly a very sad thing for football.

The battle does not belong off the pitch, it belongs on the pitch and is fought with the feet and not with the mouth.

Martin Sejas is the chief writer of, a leading sports news football website known for its fearless and critical analysis of the major issues affecting the beloved game of football.